It's okay if you dont. It was way back when I had my very first Oldhammer battle with my boy Bloo, Battle Report.
So I had been thinking on doing something a bit more special with Old Kannonball Kellerman since he had proven to be such a bad ass lately. Like being the only survivor from the Heartbreakers to help Vasken defeat a giant horde!
Well I give you Battle Masters...Fire the Mighty Cannon
* taken from a review on board game geek
"THE MIGHTY CANNON has its own special rules, and like the archers and crossbowmen, can only move or attack. If it attacks a unit right in front of it then a tile is flipped and the enemy unit is destroyed automatically. But the cannon may be as well if a Misfire was drawn.
Firing at range though employs the cannon tiles in a very fun way. The target must be within 8 hexes of the cannon and then a line of cannonball tiles are laid out towards the target in the shortest number of spaces possible, but in a path determined by the attacker. The Target marker is placed on the unit you are firing at. The other 9 cards are shuffled and laid out one at a time.
There are three types of results. Flying cannon ball: which merely proceeds to the next tile, the Bouncing cannonball: which inflicts an automatic 1 Skull on any unit in the hex it bounced into, and the Explosion: which detonates the cannonball early on that hex and destroys any unit there. Even the Tower can be harmed!
If the very first cannonball tile drawn is the explosion, or you are firing point blank. Then you destroy any unit in the tile where it exploded and then must shuffle the remaining tiles and see if the cannon misfired. A result of a bounce inflicts a Skull damage on the cannon. And a result of an explosion destroys the cannon!"
So with that in mind and using the new Donnybrook rules If the cannon bounces it will cause one wound, and if it hits it's target it will cause a roll of a d8 that roll will then determine how many d8's to roll for damage. Hit on a 6+. A fun rule but not over powering I think.
Here a shot of him in action!
Brilliant and very much in the vein of the game!
ReplyDeleteCheers
Ths
Thanks Foss!
DeleteJust why not?
ReplyDeletePretty much lol. After the giant battle I figured he needed a skill for his efforts. ;)
DeleteAnother nice mod that works with the story.
ReplyDeleteThanks Sean. Hoping to try it out on you sometime this year. ;)
DeleteAnything that's adds more fun flavour and explosions to the precedings gets three thumbs up from me.
ReplyDeleteGlad you approve buddy! ;)
DeleteHeh, that's a great idea! Full of juicy flavour without being overpowering.
ReplyDeleteThanks Preacher!
DeleteThat's great, Thomas!
ReplyDeleteThanks Clarence! ;)
DeleteFirst, I have enjoyed all you posts over the holidays.
ReplyDeleteSecond, I really like how your battle reports build the history of Vasken and his followers. This addition to Kellerman is really full of character and makes reading your blog really fun.
Lastly, that breastplate is stupendously morbid. I feel guilty about how fascinated I am with it. What's that line from Seinfeld? "Iam horrified, yet I cannot look away."
Much appreciated Maj. Same with your blog for me. ;)
DeleteI'm really trying to follow the ethos of the Realm of chaos books as close as possible, with in my own whims for my wargames of course.
Ya the cuirass is rough. I actually have got to view it in person way back when I took a highshool trip to Europe. Everyone else went to the Eiffel tower, and I asked my Teacher to go to the War Museum.
This idea is hilarious, and solves the wee mystery from your battle report recently, where you forgot to finish the caption and left me wondering 'cannon ball lodged where? Whaaa?'. It's all clear now. Badassly clear :D
ReplyDeleteLOL THe mystery is solved!!!!! Thanks Crooksy. ;)
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