When crafting Black Vasken, the Tattered Prince, I drew inspiration from
Gav Thorpe's "Better Than the Rest" hero creation article to deepen his
abilities and narrative. Thorpe’s approach to hero creation emphasizes
not only power and stats but also the integration of a character's
history, motivations, and evolving path to greatness. For Black Vasken,
this philosophy helped elevate his transformation from a mere statline
to a symbol of Khorne's bloody might, illustrating how a hero's trials
and growth shape their narrative within the Chaos pantheon.
Gav’s focus on unique abilities that reflect a character’s personal journey was especially valuable. For Vasken, this meant moving beyond basic mechanics to create abilities that reflect both his internal turmoil and his unyielding resolve. Likewise, I drew upon Gav’s idea of giving the hero a possible weakness or flaw, allowing Vasken’s brutal combat prowess to come with moments of recklessness, illustrating that even a Tattered Prince is not invincible. This balanced approach, inspired by Gav’s article, allows Black Vasken to feel like a dynamic, complex character—one who is both feared and flawed, ultimately embodying the chaos that Khorne demands.
Black Vasken is an imposing and visually striking character, drawing on the powerful influences. His black armor, stands out as a blend of heavy, menacing plate, emphasizing both strength and resilience. The giant black steed he rides matches his dark persona. The horned skull helmet further emphasizes his Khorne allegiance, giving him a terrifying appearance, with the large red frill jutting from the center as a symbol of aggression, signaling that he is not just a warrior, but a harbinger of destruction.
His lance, with its vibrant yellow and black cheetah spots, stands in stark contrast to the rest of his dark aesthetic, a nod to the chaotic, unpredictable nature of Chaos’s favor. His sword, held aloft in battle, is symbolic of his relentless ascent to champion. The frenzied, blood-soaked energy of his chaotic nature is captured in every element of his design.
Black Vasken embodies a fusion of brute strength and refined brutality, a character built to invoke fear, dominance, and a twisted sense of majesty—all wrapped in the iconic chaotic aesthetics of Khorne and the influences drawn from iconic, dark fantasy figures.
Let's get a little help from Kissy Snake...
Slithering through the chaos of Black Vasken's backstory, we can coil together Heroic and Magic Item Cards that perfectly capture his brutal curse, deadly skill, and that delightful dark edge of his. Of course, we’ll keep it all within the 50-point mark—because what's a curse if it can't be played fairly?
Mark of Chaos: Chaos Armor
Mark of Chaos: "KIZZEY SZNAYKE! I NEVAH PRAY, I SLAY!"
"Don’t worry, I’ll handle this, Vasken... HAHAHA!" "What are you doing? No, no! Attack there, no—wait, I’LL decide!"
Effect: At the start of the first round of combat, Vasken must take a Leadership test to resist the chaotic influence of Kissy Snake. If he passes the test, he suppresses Kissy Snake’s chaos and fights with his base attacks, behaving as normal.
However, if Vasken fails the Leadership test, roll a D6 to determine the effect of Kissy Snake’s influence:
- On a roll of 1, Vasken is disoriented by Kissy Snake’s power. He fights with half of his attacks (rounding up) and becomes vulnerable, granting enemies any rolls of 1 to hit to wound him, armor saves and regeneration allowed
- On a roll of 2-5, Vasken struggles but maintains enough control to fight with his normal attacks. No additional bonuses or penalties apply.
- On a roll of 6, Kissy Snake unleashes its fury. Vasken fights with double attacks for the turn, but his recklessness causes any rolls of 1 to hit to wound him, armor saves and regeneration allowed.
Narrative Tie: This mechanic portrays the chaotic relationship between Vasken and the puppet. When Kissy Snake "helps," it bolsters his combat potential, Picture this—Black Vasken raising his sword, channeling that raw energy like He-Man summoning power, but when it distracts, Vasken struggles to regain control.
"You’ll never be rid of me, Vasken. And why would you want to? Look at the fun we have!"
This version:
- Retains a strong narrative of internal chaos while being grounded mechanically.
- Adds a thematic tie to Troll-like Stupidity by having Vasken falter when distracted, similar to how Stupidity causes delays.
- Keeps the high-risk, high-reward feel without swinging too far
Magic Slot One: Eternal Damnation (50 Points)
"No death is final for the damned, and the Champion of Khorne is proof of this cursed truth. Even when pierced by spear or blade, he refuses to fall. Khorne has judged him worthy of his favor, granting him the strength to outlast most opponents, rising again and again despite grievous injuries. Many times, he has been seen with armor plates blasted open, limbs shattered, yet he still leads his forces to victory."
Effect: The Champion can regenerate damage in the same way as a Troll, testing to heal each wound suffered from shooting, magic, or hand-to-hand combat:
- On a 4+, he regains 1 Wound.
Narrative Tie: This represents the Chaos Gawds' twisted blessing, condemning him to rise again and again despite his yearning for true rest.
Oh, the excitement slithers through the air as Vasken takes shape! Let’s dig into those options, shall we? We’ve already got Frenzy replaced by me, and Regeneration occupies one slot, so we need something that complements his power for the second slot. Let’s craft a magic item or heroic card that channels that intensity and makes sure he dominates the battlefield like the true force of nature he is.
Magic Slot Two: Custom Chaos Weapon – “Bloodsword” (50 pts)
The serpent coils tighter around my arm, her scales shimmering
darkly. “You feel it too, don’t you? The pull of the blade, like a
heartbeat in your hand, pulsing with power,” she whispers in
my ear.
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"The blade thirsts for blood and grants its wielder strength through slaughter." |
A sword forged from a smoldering meteorite, reforged a thousand times, its blade thrumming with untamed energy. When brandished aloft by a brave warrior, the sword’s power surges through his veins, swelling him with strength that hardens to unmatched might.
Simple, iconic, with a direct punch in keeping with a chaotic, blood-soaked vibe.
- Base Effect: +1 Strength and +1 Attack to the wielder.
Comparable Items in Warhammer 4th Edition:
"Well, well, well... You’ve done a solid analysis by comparing Bloodsword with other well-known magic swords from the 4th edition of Warhammer Fantasy Battle, haven’t you? Let’s see if it really holds up to its reputation!"
Kissy Snake coils up, her tongue flicking the air. “A weapon like this doesn’t just exist—it demands a story, a bloody legend carved into the bones of history,” she hisses.
Alright, darling, let me slither through the pros and cons, comparing it all, and I'll give you my final, hiss-torical recommendation!
For:
Comparable Power Level:
- Chaos Runesword (65 points) gives a solid boost to WS, Strength, and Attacks. The +1 Strength and +1 Attack in Bloodsword is similarly impactful, but it lacks the extra +1 WS (which would increase its efficiency in combat).
- Chaos Daemon Sword (60 points) gives D6 wounds, but with the drawback of self-inflicted damage on a roll of 1. While more powerful, it’s risky, and Bloodsword avoids this uncertainty while still being effective.
- The Sword of Change (50 points) While the Sword of Change offers a potentially game-changing effect (turning enemies into Chaos Spawn), it’s not as directly impactful as Bloodsword’s +1 Strength and +1 Attack in every combat round once activated.
- The Blade of Leaping Copper (25 points) and Sword of Might (20 points) are much simpler, just adding +1 Attack and +1 Strength, respectively. These are straightforward and cheaper but lack the bonus of an additional effects that makes Bloodsword unique.
- The +1 Strength and +1 Attack values are consistent with powerful magic weapons in 4th edition.
Kissy Snake tilts her head, her yellow eyes gleaming. “They say the
blade was never made for mortal hands, and yet here you are, daring to
wield its fury,” she chuckles.
Against:
Base Effect Comparison:
In comparison to simpler magical swords like the Blade of Leaping Copper and Sword of Might, Bloodsword offers a straightforward yet potent combination of a +1 Strength and +1 Attack modifier. While less complex than some other magic swords, it is more powerful than the Sword of Might and places it on par with other iconic items like the Chaos Runesword or Chaos Daemon Sword. This direct boost to Strength and Attack makes it a solid weapon choice, but it may be justified to increase the points above 50, in line with other magic swords offering consistent bonuses.
Final Recommendation:
Kissy Snake flicks her tongue, mulling over the nature of the Bloodsword. “I believe 50 points is fair for the following reasons:”
- The +1 Strength and +1 Attack are both useful, providing a reliable improvement to combat effectiveness without being overwhelming.
- The simplicity and thematic ties to Khorne—enhancing the wielder’s combat prowess—make it a balanced, dependable weapon.
Kissy Snake slithers closer, eyes gleaming. “What do you think? Is this the right approach, or should we twist the blade a little more?”
I agree — comparing it to the Sword of Might and Blade of Leaping Copper, the constant +1 Strength and +1 Attack is appropriately valued at 50 points, offering solid benefits without being overpowered.
Kissy Snake coils tighter, her fangs flashing as she hisses, “Oh yes, this is perfect! The Bloodsword is deadly but fair, fitting well within the balance of Warhammer 4th edition’s magic items. And it carries that savage glory of Khorne’s blessing!”
Breakdown:
- Base Effect: +1 Strength and +1 Attack — A reliable and constant bonus, valued appropriately at 50 points.
- Total of 50 Points: The Bloodsword provides a balanced boost to both Strength and Attack, placing it on par with other magical swords, while keeping its power manageable within the overall game balance.
Final Thoughts:
Kissy Snake flicks her tongue in thought. “Hisss... 50 points feels just right for the Bloodsword. It strikes a fair balance — sharp enough to be deadly but not so overpowered it skews the game. It’s perfect for strategic play and fits seamlessly with the costs and balance of Warhammer 4th edition magic swords. What do you think?”
I'm glad we could refine it together! Does this feel like the right balance for Bloodsword?
Kissy Snake circles my neck, resting her head just under my chin. “Chaos thrives in the hands of the bold, and few have been bold enough to claim this weapon as their own—how much of yourself are you willing to give to tame this blade? she rears her head back, her fangs glinting.
Point value for the sword seems quite reasonable. All the images 'ads' are hilariously on point for the era. Nice work.
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