G'day M8's! On the heels of my Skirmish-heim post, I have now embarked onto the Warbands rules in White Dwarf 296-298. I know, all this small-hammer, what's it all about? Well to be honest small games are fun and action packed! Who wants to keep playing boring 3000 point pitched battles every time you game. So I'm here to tell you sometimes smaller can be better.
I've really enjoyed reading through the Warband rules, and they are correct in stating they have taken the best parts from many of the previous warband attempts.
I do think I would like to keep the crit table and the injury table from Skirmish-Heim. Seeing a lowly trooper cut down an enemy hero, or find out those 4 men you just lost weren't so bad off , is just to cool to leave out.
So first off you need to create your little warband. Will you choose a
mighty hero and lead a small elite band, or will he go more for a horde
of lowly troops lead by a simple champion?
Having built your warband now what will the scenario be? Each player having an unknown objective is very entertaining. Will you have to assassinate the an enemy character today or just seize his banner and use it for toilet paper?
The second part also goes into some stricter guidelines for certain armies, as well as including the Storm of Chaos lists.
I am of the mind however that 500 points is 500 points and you shouldn't need any silly restrictions. Just depends on the friends you game with.
You mean I can team up with the other villains in the league to go pillage and burn the local villages. Yes...do whatever you like!!!
Searching for the riddle or steel or who has the Power...simple lines of text that can lead to untold chronicles across the tabletop!
You can even add archetypes to enhance your generals personality. Me I'll be collecting other champions heads.