So I have sat and tinkered with my army list yet again. I think this time we have a winner, fingers crossed. I have figured and refigured, and refigured to get my full army under 2000pts as per my thoughts on Stillmania.
Yet I have also manged to raise the number in some of my units most notably my chaos dwarf contingents. Vollrath's Vandals my chaos dwarf infantry will be raised to 24 figures. With help from Clam and Delaney King of course and possibly a MM90 purchase here and there. ;) I have also decided to raise my unit of dwarf cavalry up to 16!
Now we have gotten to the point of the post. For those of you who keep up on these things I did not believe that there were rules for dwarf cavalry anywhere, so I did some points crunching and playtesting an settled on a unit of 8 dwarfs at 150 points with M6 and +1 Save. Brilliant I know...ugh not so much. I was looking through 3E the other day and stumbled upon some interesting points that I had not been aware of please look below. (Right click to embiggen the pic.)
Did you notice it? It's right there for all to see, and I never did! Here take a closer look.
So ya I can now have actual and I cringe at the word "sanctioned dwarf cavalry"! At an extra 3 points per figure which actually lowers my point value in the army for my unit to 114, and allows me to get 8 more...Amazeballz! So you aren't feeling the lack of charge and weopon bonus? Dude it's dwarf cavalry with movement 6" and +1 save. You can't beat a 12" charge radius especially with 16 of the lil' buggers.
|I have actually switched my marauders to horses as well, because in the confusion of combat I always for get to attack with my warhorses, ugh I'm such a Oldhammer lamer! But I know how to save a point.|
|Halfling commander for pony point ref.|
So rush out you stunty lovers and get you some mobile dwarfs!
*disclaimer I was not compensated in anyway for the free advertisment for White Knight...but I wouldn't mind. ;)