Awesome. Yet thinking twice, the kid probably sent the rules and he studio polished the text (not rules themselves).
Objectively suffers from the 'mareens r coool' vibe as IMHO it offers a lot for them: stealers seem to have just a couple of perks, 2 troops and the possibility of crippling marines after games at the cost of them having leveling up, and crippling the genestealer player: because yes, 'stealer player shouldn't care about troops dying, unless they are super elite (which with this house rules I doubt it can happen given the nature of the game).
Anyways love it, I was like that at that time, just a bit older :)
You are probably right. LOL Ya he does give the edge to the Termies, but It makes me want to make a full company roster and see who all survives a tour of duty.
Excellent!
ReplyDeleteSimple, straightforward, and written by a kid who knew exactly what he wanted out of the game.
There are some really fun bits in there. ;)
DeleteAwesome. Yet thinking twice, the kid probably sent the rules and he studio polished the text (not rules themselves).
ReplyDeleteObjectively suffers from the 'mareens r coool' vibe as IMHO it offers a lot for them: stealers seem to have just a couple of perks, 2 troops and the possibility of crippling marines after games at the cost of them having leveling up, and crippling the genestealer player: because yes, 'stealer player shouldn't care about troops dying, unless they are super elite (which with this house rules I doubt it can happen given the nature of the game).
Anyways love it, I was like that at that time, just a bit older :)
Great post!!!!!!!!!!!!!!!!!&!
!
You are probably right. LOL Ya he does give the edge to the Termies, but It makes me want to make a full company roster and see who all survives a tour of duty.
Delete