Tuesday, October 22, 2024

Tiger 121 Finished and Mechanical Rules

Got my Tunisian Tiger finished as well as  some rules.


How to not make a Tiger OP and entertaining.

Some of the common issues included:

Engine Overheating: The high temperatures in Tunisia exacerbated engine overheating problems, which were already a concern due to the tank's weight and engine design.

Transmission Failures: The transmission systems were prone to breakdowns, often due to the strain of moving such a heavy vehicle over rough terrain.

Suspension Problems: The complex suspension system of the Tiger was prone to failures and was difficult to maintain in field conditions.

Limited Range: The fuel consumption of the Tiger was high, which, combined with supply difficulties in the North African theater, often limited their operational range.

Heavy Maintenance: The Tiger required significant maintenance and was difficult to recover if immobilized, which was a substantial drawback in the fluid and mobile warfare typical of the North African campaign.

These issues often left the Tigers sidelined or underperforming, despite their formidable combat potential when operational. This highlights the trade-offs between advanced technology and logistical sustainability in wartime conditions.

Tiger Tank Special Rules
1. Heavy Armor and Firepower

Armor: The Tiger's frontal armor is extremely tough. It receives a +2 bonus to all armor save rolls against frontal attacks.

88mm Gun: The Tiger's main gun is exceptionally accurate and powerful. It gains a +1 to hit rolls and has a penetration bonus of +2.
2. Mechanical Unreliability

Engine Overheating: At the beginning of each turn, roll a D6. On a roll of 1, the Tiger's engine overheats. The Tiger cannot move this turn and suffers a -1 penalty to all shooting rolls due to crew stress.

Transmission Failures: If the Tiger moves more than 6 inches in a turn, roll a D6. On a roll of 1 or 2, the transmission fails. The Tiger becomes immobilized for the rest of the game. It can still fire its weapons, but cannot move.

Suspension Problems: If the Tiger moves through difficult terrain, roll a D6. On a roll of 1, the suspension is damaged. The Tiger's movement is halved for the rest of the game.

High Maintenance: After every engagement, the Tiger requires a maintenance phase. Roll a D6. On a roll of 1, the Tiger is unavailable for the next battle due to extensive repairs.

3. Limited Fuel Supply

Fuel Consumption: The Tiger consumes a lot of fuel. It can only move a total of 24 inches per game. After reaching this limit, it becomes immobilized for the remainder of the game.4. Morale and Crew Bail Out

Crew Stress: Due to the constant mechanical issues, the crew's morale is affected. Every time a mechanical problem occurs, the crew must take a morale check.

4. Bail Out Check: If the morale check is failed, roll a D6. On a roll of 1-3, the crew bails out, abandoning the tank due to the stress and danger of remaining in a mechanically failing vehicle. The Tiger is considered out of action for the rest of the game.

These rules aim to maintain the Tiger's fearsome reputation in battle while realistically portraying the historical mechanical issues it faced. This balance should create a more dynamic and challenging gameplay experience.

8 comments:

  1. The officers cap should be field grey, they never made a tropical version of it.

    ReplyDelete
  2. Tiger tanks my favourite since a boy

    ReplyDelete
    Replies
    1. It’s hard not to have one, the rules should make for more entertaining games.

      Delete
  3. Looking good, and I like the sound of your rules.
    Bill.

    ReplyDelete
  4. Man, it looks terrific! Really awesome work there

    ReplyDelete